Instead, True damage ignores all armor that an enemy possesses. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. New Movie News, Movie Trailers & upcoming Movie Reviews. I can see how my suggetion may seem to complicate things, but it doesnt really. Combined Element:+75%, Some ideas for the Bronze IPS mods: The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. which is why in my suggestion, there would be effectsthat bypasses armour and shields. The aforementioned system is the highlight of the game, with players using elemental magic that reacts with each other and character switching. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). That's the issue. IPS: +50% Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. Warm and healthy dish with various veggies and herbs. Polarity Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. The damage system we have now should be further simplified. Browse our network 9 Void and True damage are two unique damage types that are fairly rare. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables Premium Powerups Explore Gaming. . For example, applying a 90% Electricity mod and 90% Toxin mod onto a Braton makes Corrosive damage, which will deal 180% of the weapon's base damage as extra Corrosive damage. New player here. He is currently a Freelance writer for TheGamer and Game Rant. But later this will all be bullshit and you will just want slash and elemental mods to deal with armor. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. At low levels, IPS fine. i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. Slash: Slash Damage is one of the three physical damage types. Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. Full A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. Gallery Old appearance Patch History Update 11.0 (2013-11-20) If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. They are the physical elements of the game. Viral/Bleed remains as the best answer to armor besides Warframe abilities. They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. 100 Base damage, Bleed ticks for 35 each. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. Covering the hottest movie and TV topics that fans want. At low levels, Heavy Gunners are several times tankier than Butchers. Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. Manage all your favorite fandoms in one place! Explosions from the gun inflict self . Update 11.0 (2013-11-20) Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. Increases effectiveness against enemies with Shields, especially Corpus units. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. I'm not too big on fire rate mods, but again, personal preference, Mostly only ever worth it on melee weapons. A +10% slash would make the weapon deal 5 more slash damage. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. At low levels, all damage types are actually quite equal and do what DE intended. Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. Learn everything about Warframe's Ash. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. are the mods that increase damage to certain enemy types worth it like expel corpus? puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Has no effect on the other damage types, including elementals. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. You can't use it against Infested or mechanical enemies. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). A +10% slash would make the weapon deal 5 more slash damage. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. How to leave a lasting impression on the enemy. Radiation is the result of combining Heat and Electricity. I was wondering if the mods that increase impact, puncture, or slash are worth equipping? Impact: Impact Damage is one of the three physical damage types. 310 so, what does everyone think of this idea?, some constructive feedback would be nice. Melee units are unaffected by Blast's status effect. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. Reloads are faster while sprinting, even more so in Gauss hands. thanks for the help everyone! Stacks to 325% increased damage at x10 stacks. - At maximum 10 stacks enemy is stunned. The go-to source for comic and superhero movie fans. Just about every endgame build in Warframe uses Heat. Ergonomic design for optimised comfort. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. which is why in my suggestion, there would be effectsthat bypasses armour and shields. Proto Shields are used by rather weak Corpus enemies, so you can use this as a reliable element for all factions. It's easy! In general, Viral is the strongest damage type. Toxin ignores Shields and doesn't get the same praise that Slash gets. This mod does not have a description in the Polish Warframe Client. This chance is doubled when the weapon's fire rate is below 2.5. and if you dont have the elemental mods you need to build optimally. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. Icon Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. P.S. Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. However, this is a total guess, I personally have never used them at all. Only to then have the community complain that they want harder content. Slash is the best IPS damage type. Thanks! Rifle There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. Out of every elemental damage type, Blast is arguably the worst. you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. Each proc has its own value. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. Impact or Puncture or Slash? When you use a puncture weapon against an armoured target you do more damage and vice versa. Option 2: Secondary stat increaseonthe IPS mods. That's not how the math works. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. True damage is an unlisted damage type that some Warframe abilities possess. That's because Corrosive has a +75% against Ferrite. Rupture is a mod that increases the Impact damage of Rifles. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Enemies will get tankier just by scaling health. That is very important. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. So i just started playing warframe again and am still learning the new damage system. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. Only disadvantage of this melee is low impact and puncture damage. 1. Sad too because I already lvled up some of them thinking I was going to need them. it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. Impact flux rifle might be another one I'd consider), then it gives a significant boost. regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . . Stacks multiplicatively with other armor reduction effects. Only use this on a status primer. (~6x Neutral). At 6000 ferrite armor, 100 Corrosive deals 29 damage. Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. You may have heard the craze that is the Impact based Kuva Nukor and may have wondered how it actually compared to a "normal" Kuva Nukor, so in this video i . basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. Edit Preferences So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. I am not quite sure about Serration. The fact that people stay away from impact weapons if they can is a great example.
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