Awesome work! We take the sheet from off the painting. Exit the kitchen and go back to the two doors + skull painting area and unlock the right door with the key. Add the sleeping draught as well. He challenges us to three final rounds of "The Devil's Game". Do you want to have the best experience of this visit? Switch to light dimension and go to the lizard room. However, these poor children are trapped and cannot help themselves. Zoom in on the desk code again and this time use the code on the piece of paper: triangle, triangle, pentagon, diamond. (1/9) - Forgotten Hill-Grandma's Delicious Cakes Walkthrough Winni_Neko 3307 37 Forgotten Hill Disillusion: The Libraryis an intriguing debut to a fascinating chapter, revealing more about the background of FH and thrusting us deeper into this rich yet grotesque world. If not understood before now, this makes it clear to us that all of the missing children's cases are due to the need for more nynchkuddys by the museum staff. When finished, its terrifying visage it spooks the horned ravens, causing them to leave behind a socket wrench. Changing back to the false reality, the door to the office is now visible. Use the bowl on the generator and flip the switch to restore power. Using the key in the keyhole next to the jellyfish tanks causes the tanks to be shocked in a specific order. Switch to light dimension and enter the fossil exhibit itself. One more to go! Forgotten Hill Disillusion: The Library Cheats for Android Home / Android / Overview Cheats & Hints Questions Videos Developer: Fm-studio Publisher: Fm-studio Genre: Adventure Release: Dec 16, 2019 Platform: Android ESRB: Not Set Submit Cheats Take the. Since 2003, we review every day only the best, including casual games, flash games, arcade games, indie games, download games, shooting games, escape games, RPG games, puzzle games, mobile games and much more. When successful, the wood panel disappears and we collect a crowbar. With Forgotten Hill Disillusion you will: explore more than 50 different . Taking our camera, we can see the posters behind the plant hide a solution to the placement of the skeletons in the hall. This fills him with regret and a feeling of cowardice that he did not free the nynchkuddys. Back to the music room, we insert the green card into its corresponding stand and get a heart. Inside we collect a bottle ofsleeping draught and examine a letter about the Balzhared machine. Remember their poses. The fish above the octopus run portside.". Going all the way to the right, we see a cross between two doors. All Rights Reserved. Memorise the picture here with the four fish and numbers/circles. While Gustav tries ringing a bell to get his student to sing to the beat, the boy complains of a growing headache from the sound it produces. Android Games. Switch to light dimension and walk to outside the fish exhibit where there's an electrical panel. Zoom in on the machine. Use the sickle to cut the rope holding the statue up. Beating her in all three rounds sends her back to hell with the Captain and the Doctor. Jonah waits inside, now with an insect head. Beating him in all three rounds sends him back to hell with the others. Submit a Game: Don't just read reviews or play games on JayIsGames.com, submit them! Feeding a statue (with the jar of meat) will lower the statue one step. Sounds like a bug for sure. Switch back to the dark dimension and read the newspaper article for. I was able to solve most of the puzzles myself, but some were too tricky or I didn't think them through. Werbung. Use the bucket to collect some of the liquid dripping from the plant and get. This elevator can take us down a maximum of two floors, but the floor furthest below requires a key to access. Hang the bucket on the hook on the right to raise the middle frame. It's time to open the doors. Retreating to the hall and heading all the way right once more, we enter the fossil room again. Returning to the far right of the hall, we open the door with the ticket stub symbol above. Taking both into the owl room and further into the side room, we put both fetuses onto scales and now have access to a key and a paper with puzzle solution. He wants a crispy snack now and gives you a. Pan left and re-enter the dining room, then right to the kitchen. Use the combination we found in Gustav's office to open the compartment. Use the eye on the lizard's eye slot. So move the arms to a down/up position, pull the rope, move the arms to the up/down position, pull the rope, etc. However, it's wingless with gears exposed and its eye sockets are empty. Examining the placards below them, we see the letters "DYING" are underlined. Pan right twice to find the sparrow. Jonah, ever one to make things more difficult, requests we makehim a crispy snack before he can sample the wineand hands us a silver key. Take the five, Use the camera on the statue in this room to see five slots that, Use the new card on the corresponding projector in the projector room to open a panel with a. Pan right twice and use the key to unlock the door on the left which leads to the child statue room. Forgotten Hill Wiki is a FANDOM Games Community. Bringing it back to the nynchkuddy, we put it on the plate before him. This game has received 68 votes, 48 positive ones and 20 negative ones and has an average score of 3.8. We can take the mandrake and hang it on the hook. Place the pumpkin, shirt, tentacles, arm, and hat on the cross in the background. Eventually the last jug breaks. Taking the screwdriver from our inventory, we can pry the eye from the skeleton directly left of the compartment and place it in one of the owl's sockets. After correctly solving the puzzle, we briefly change realities to the false one and head in front of the fish room. The solution is: 99+8+7+5+4 = 123. Retreating to the tool room/janitor's closet, we take the gloves and use them to collect the tentacles from the bowl on the floor. Choose the fish shown in the hint with the top button (should need to press twice) then press the bottom button three times. Mr. Larson had successfully escaped Forgotten Hill only for his stories of the town to be treated as unbelievable, causing him to think he'd gone crazy. Checking the portrait of The Puppeteer allows us to obtain the solution to the final office puzzle (how to position the swords on the display above the desk). Use the pincers to cut the chain locking the power room and head inside. Zoom in on the safe. Input the bubble sequence with the green buttons: bottom, top, top, bottom, top. Solution: 6 lights = V+I; 4 lights = V-I, 8 lights = V+III, 10 lights = V+V, 2 lights = I+I. On our way to the room where the figures reside, we take our empty jar and use it on the bowl of blood, filling the jar with meat. The solution to this puzzle is the eyebrows on the skulls previously mentioned: middle/middle, up/down, middle/up, down/down, up/up. Overview; Cheats & Hints; Questions; Videos; Developer: Fm-studio; Publisher: Fm-studio . Underneath the crane drawing is the exhibit map. Heading left to the end of the hall, we open the door with the beetle symbol above it. Emerging from the fish skeleton are a series of symbol which, when examined with the camera, show us a series of colored buttons. Forgotten Hill Disillusion: The Library is a new chapter in the Forgotten Hill series. Venturing all the way to the left end of the hall, we enter the insect room. Inside we're reminded that the power's out and we can't access anything within. But what could it be after all that trouble? On the door's left is a puzzle where we need to make all the eyes open. Receive, Examine the mosaic puzzle on the right. Finally having uncorked the bottle and pouring the wine into the glass on the table (along with the draught), we return to Jonah. Solving the sequence grants us a ticket to the next exhibit, the "Flora & Fauna" section. Free Online Games | Casual Games | Browser Games | Mobile Games | Indie Games | Escape Games, Surgeon Simulator | Cut the rope| The House | Super Hexagon | The Binding of Isaac | Pony creator | Dojo of Death. We paint over the gazes of the two figures in the painting, now blocking them from being able to see the nynchkuddy eating. forgotten hill disillusion: the library written walkthrough. Jonah was, like the others, a serial killer who had at least seven known victims. Returning it to the owl's other socket, our inventory lay empty. Round 1: move left down, move left, shield down, shield right, shield right up, shield up. All rights reserved. Type 12 into the numbers display and press the top right button to move the #12 fish to the far left slot. We enter the exhibit and obtain the exhibit map from the shark jaws on display. However, the plant is blocking the extent of one. Give the prisoner more water. Pan right to the very end. Put all four suits into the door here to unlock it. meet new disturbing characters and help Mr. Larson in his search for the truth. Heading to the left, we give the eyes to the statue whose tongue sticks out, key held within it. Third nynchkuddy freed! Press the buttons to hammer the eye sticking out from the jug. Fifth nynchkuddy freed! Empieza a explorar el Museo de Forgotten Hill con el primer captulo de Forgotten Hill Disillusion, visita la Biblioteca, conoce nuevos personajes, enfrntate a nuevos rompecabezas y ayuda al Sr. Larson en su bsqueda de la verdad. Going into the door to the left of the cross, we see Abigail (her true form also briefly flashing). Return to Gustav's office to see him leave for his studio. Interacting with the fish once more allows us to make sense of a sequence of symbols we can use to solve the fish placard on the wall to the left of the jellyfish room. Taking the pickaxe from the hands of the scuplture in the left room of the floor causes us to be stared at by a pair of human eyes. Pan right to find a child crucified on the wall. Using the pincers, we remove the nails that were imbedded in his head and he is able to leave now that the pain has significantly lessened. Talk to the man (Jonah Thompson). Pulling the cord once more, the elevator comes back into view. But we can ring the bell on the left side of the room to cause a chicken leg to appear under the cloche on the stove itself. We add new games every day and only the best games! Doing this opens the medical cabinet the the left of the mess of plywood, granting us access to a scalpel. Pan left three times and hang the cage on the rope hanging from the ceiling. Face the bottom fish away from the octopus and the top two left. Enter the room on the left. MENU. Beating him in all three rounds sends him back to hell. In the child's hand is a clue for how to position the books later. Solve it by swapping the pieces and take the. Round 1: move diagonally left down twice, shield off the two slots around you. Talk to the bird lady here (Abigail Blumenthal) who wants her bird back. Repeat with the other three fish and move them into their respective positions. He asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this next section. Switch back to the dark dimension and go to Abigails (the bird lady) room. Pressing the red button on the machine, we recieve our ticket for the "Sea Mysteries" exhibit. Pulling on the cord to the right of the elevator, the true form of the monster stares us down. We take note of this for the future before opening the door to the left of the tank, showing a display of fish fossils with one missing. Reentering the "Sculptural Arts" hall, we return to the monster room. Taking a brief detour to place the tambourine into the hands of a statue in the music room, we quickly head to the monster room. Using the "Creatures of The Deep" book, we can solve the puzzle we are immediately greeted by when we enter the aforementioned room which allows us to spear and collect the Hunter Toad. Placing it in the leftmost frame, we can use the spectrum diverter again, allowing us to obtain a newly visible yellow card from below the frame. ! If it's a triangle, the statue is pointing at the 'correct' door, and an eye means it's pointing at the 'incorrect' door (i.e. Using it to go to the first sub-floor, the book to its left has changed. Press the buttons in the following order: 12313424. You can read our daily honest reviews and walkthroughs, play games, discuss about them. 24.7K. Returning to the insect room, we use the filled bucket as a weight, allowing us to access another gear. Forgotten Hill Disillusion: The Library Questions for Android Home / Android / Sub Menu. Going into the "Sea Mysteries" wing, we venture into the jellyfish room. Inside is none other than Gustav, donning stockings and a tutu with hammer in hand. Returning to the control panel next to the fish room, we can divert power back to the jellyfish room and via the control panel to the right of the jellyfish room, we can further divert power to the jellyfish exhibit itself. Forgotten Hill Disillusion, the 4th chapter of Forgotten Hill main story, is a first-person point and click game with a horror and grotesque atmosphere, focused on solving puzzles and riddles in order to discover the secrets of the disturbing town of Forgotten Hill. Take it down to Floor -1. Changing to the false reality again, we head into the monster room. Exiting the room and heading right, we head to the skeletons in the hall. ! Using the key on the cabinet below the owl gets us a hat and a pair of gloves. Using the key, we open the door within and venture further inwards, now face to face with "The Sincere Cheater" statue. Going left, we take a mandrake from the demon boy statue's arms. Look through the camera to see 5 numbers: II, 3, 7, V, 9. Their order will be used in the jellyfish room momentarily. Click the left one. The task at hand is to save 20 children who are trapped throughout the museum. Talk to Jonah Thompson for the final round of The Devil's Game. The prisoner trapped inside the right fish wants a drink. After adding the photo to the gallery, the safe disappears and reveals "The Eyepiercer" sword. He would torture his victims for for days, during which he would hammer nails into their skulls to stimulate various parts of the brain. Speak to Adam Drake for another round of The Devil's Game. Read "The Increbile inventions of Mr Clockwork" and learn how the Code Generator works. Placing the starfish into the door causes it to open. Using our photo from earlier, we can put the stakes in their designated holes. Please see the. After taking a photo of the poster, we place the bucket under the leaking stem and obtain a full bucket. Entering the room with the guitar symbol, we see four marble statues. Exiting the owl room and returning to the janitor's closet, we can use the gloves to remove the lightbulb. Venturing all the way to the right of the hall, we use the camera below the geisha painting to reveal an "X" on the wall. Changing to the true reality reveals that there is a doorway in between those lines we just need the code to solve it. Clicking the newspaper on the shelf, we read about more disappearances of children. February 9, 2022. We finallyhave Jonah's snack. (a href, b, br/, strong, em, ul, ol, li, code, spoiler). the other door is 'correct'). Use the flute, tambourine, music score, and mandolin on the cherubs. Now flicking to the true reality, we feed the monster the brain and it gives us more poop. With ornament ready, we return to the ticket stub room and place the ornament on the door to the right of the scarecrow. Press: yellow, green, green, red, red, red. Pan left three times and enter the projector room. Specifically another shark tooth, a bottle with water, a puzzle hint, and a book entitled "Creatures of The Deep". Returning to the office, we use the clue and more photographs to open the cabinet and we can now get the hammer. You need to quick enough so the eye doesn't retreat back into the jug and I believe the sequence is random. This is basically a variation of Red Light, Green Light. Exit and return to the shark tooth skeleton. Using our photos, we solve the color puzzle. Remember the orientation of the four triangles. Mr. Larson can free a handful of nynchkuddys, open the double doors via crowbar, and leave the rest behind. We now have a sickle. Maryland network library produces podcasts The Maryland Library for the Blind and Print Disabled, an NLS network library, continues to produce two podcasts: Guest Hour and the Technology User Group. On the desk is another paper with a puzzle solution. Rotate according to the combination earlier: clockwise once, anti-clockwise twice, clockwise twice. It moves its wings in a pattern, giving us an answer as to how we're supposed to position the arms of the cross at the right end of the hall. Refer to the recipe book for the solution. Pan left to the fallen statue and input the code you created into the panel here. Use it to create any four-digit code on the machine here. It's more or less: rectangle, triangle, vertical circle, cross, horizontal circle, flat line. ZU VERKAUFEN! ! There are four statues here which change pose each time they're offscreen. When done with correctly arranging the symbols, a key is revealed. This book, entitled "Forgotten Hill Museum Sculpture Collection", gives us information on all of the sculptures we've seen thus far and those we've yet to see. Forgotten Hill: Wardrobe I. Grandma's Delicious Cakes. Entering it, we see a small gallery of insects which have various symbols below them. Use the camera on his coat pocket to see a diamond. Round 2: move right down, shield left up up, shield left up, shield left, shield left down down, shield left up x4. I suppose we know where it's been residing. Noting this, we head to the first sub-floor. Solving the picture puzzle on the opposite wall reveals a key. ! How was he here with us now? More Games In This Series. SalvadorMolinar-Aram. Plug the four holes with the symbols (seen in the light dimension) corresponding with the photo we took earlier. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2387077042, Talk to the guy in the ticket booth and give him the ticket in your inventory. With your permission we and our partners may use precise geolocation data and . Take the. Finally, swap the two rows so the panels are at the top and circles at the bottom. We can finally exit to the exhibit hall. The clover key lets us open the remaining locked cabinet door in the kitchen which was hiding cheese for the trap. Zoom in on the opener. There we change back to the true reality and use the same solution on the panel to the direct right of the fish room. After inputting the symbol properly into the projecto, the last section of cabinet opens. Absolutely perfect! Be warned, freeing all of the nynchkuddys is a tedious undertaking. An additional challenging element is having so many viable actions to take and locations to take them, resulting in possible backtracking and more time required for first-time players. He gives you a, Use the six teeth on the skeleton and take the. After they were bled and skinned, he would cook and devour them. Back in the kitchen, to the right of the oven is a flea-spider. Zoom in on the screen and use the card on the projector with two circles. On the table next to the elevator, the Colonel writes a message for a woman named Ruth, stating that he has constructed the guard that has been greeting us throughout the museum. Exiting the room and quckly going left, we can hang the bird cage on the rope next to the room with the tools symbol. Immediately inside is a ferocious, carnivorous plant reminiscent of Audrey II. Switch to light dimension and go to the music room. We continue the saga of Mr. Larson as he continues his quest for the truth, returning to the cursed place where reality exceeds nightmares. Going to the far right of the hall to the fossil room, we enter it and realize that in the true reality we cannot enter the left room where the fossils themselves are stored. Using our photo of the poster from earlier, we can turn the crank in the proper direction and grind up the worms into a paste in the awaiting bowl below. The solution to this puzzle is to place the statues in the correct order. Please see the. Four new dials stick out from the skeleton. Moving right to the stove area, we use the key to get "meat". But, despite our best efforts, the button does not work. Doing such causes the tentacle in her mouth to fall out. Recreate the talisman using the projectors: The poster here says truth = triangle and false = eye. Place the key in the hole and zoom in on the owl. On the wall across from the scroll, we insert our remaining slip of paper into a machine entitled "Follow the Moon".