Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. Please verify that you are not a bot to cast your vote. [god] => Array Array I would never say ignore him in this matchup, but I would advise that you concentrate more effort on killing the ADC, ***ba does close to nothing on his own. ) ) this effect lasts 15s and is doubled if you are the one who picks up the spike. Please verify that you are not a bot to cast your vote. Be super aggressive provided your ADC allows, and make sure you bodyblock his pull for your ADC. ) AURA - Enemies within 55 units have their Attack Speed reduced by 25%. If you two are alone in lane, you might be able to win a boxing match. Your best case scenario, if Ares ults, use yours as well, then just knock up all of his allies as they close in on anyone who didn't buy beads on your team. [display_name] => Fenrir This consumable heals 250 Health over 25 seconds. Gilded arro. Using this item will allow you to teleport up to 45 units away instantly. [scoreVal] => 3 Cooldown - 130s. ) Array She will win any prolonged fight, so try and be aggressive. Please consider supporting us by whitelisting us in your ad blocker! [notes] => His Silence Counters Your Second and 3 Ability ( If I know I'm going to need to start rotating before finishing Gauntlet I will usually go for Breastplate (safe) or Tyrannical Helm (We need damage). Your first priority should always be boots, because Jorm is slow to begin with. [god] => Array Most auto attack assassins absolutely shred him if he's out of position. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. Jormungandr | Season 9 | A Snazzy Build Concept, Ragnarok is here (Jormungandr Guardian Build). 1. 1. Damage: 80/120/160/200/240 (+40% of your Magical Power), Damage per tick: 5/15/25/35/45 (+5% of your Magical Power), Damage: 120/180/240/300/360 (+45% of your Magical Power), Bonus Damage: 20/25/30/35/40 (+5% of your Magical Power), Damage: 70/125/180/235/290 (+50% of your Magical Power), Submerge Damage: 150/200/250/300/350 (+35% of your Magical Power), Emerge/Crash Damage: 75/100/125/150/175 (+20% of your Magical Power). Stacks provide 1 Physical and Magical Protection. Array [god] => Array Her healing isn't on the same level as Aprho or Baron, though tainted steel couldn't hurt, if she ults while you are still in lane, just ult away, it isn't worth the fight provided your ADC can get away too. Geb out tanks you, no contest. Your biggest advantage over Ymir are your 1 and ult. Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. If you are brawling, you will be stunned by the hammer, so you just have to anticipate it and not engage if you don't think you can survive a second of inactivity. This field damages and slows Enemies inside of it every second. Jorm can easily get kills himself however! Your best bet in this matchup is to be reasonably aggressive early, and coordinate your pushes with your ADC so that they can capitalize on your damage and CC. [god] => Array 1. Aura Allied gods within 70 units have their attack speed increased by 30%. ( [god] => Array PASSIVE - Damaging an enemy god steals 30 health (+1.5 per level) away from your target and restores 20 mana. [scoreVal] => 4 Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. So, I suggest you should use Ganesha damage (solo), support. Array Jormungandr is god suitable for teamfights. PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. If the enemy is 4 physical or 4 magical, I would switch spirit robe for either a hard physical or magical defense option (Oni Hunters or Breastplate/ Tyranical whichever wasn't bought already). [url] => kuzenbo On Conquest, damage Jorm and a warrior on duos can be a terrible threat if you both know what you're doing and you communicate (which is why I suggest duo queueing). Array PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 1 * your level for 5s. [url] => kumbhakarna [god] => Array Additionally, their Damage Dealt is reduced by 15%. [god_id] => 79 He must travel 2 more times. When you hit an enemy god with hard crowd control, they drop spikes on the ground that lasts for 7s. PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. You will not be pressuring Anhur during a laning phase unless you and your ADC are in sync and THEY can out play him, cause you cannot go in against Anhur without backup. ) It's the n1 item for magical gods in due for a reason. This does not stack with similar Auras. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. Vote received! Herc is about even with you as far as damage is concerned, and you are fully immune to his launch combo, meaning his most dangerous tool is wasted provided you aren't already out of position. Jormungandr & Gilded Arrow Buff! When destroyed, by timing out or being depleted, it explodes and deals magical damage equal to 75% of the shields initial health and slows targets by 25% for 3s. Cooldown - 130s. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. ) You can go Gilded Arrow if you want to do more basic attack damage early and upgrade it to diamond at level 20. Array You can support us ad-free for less than $1 a month! What should I play/do next?Subscribe for more http://goo.gl/1jrvu6Follow . Smite is an online battleground between mythical gods. You out damage geb, no contest. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Array Immune to hard displacement. Provided you put in early aggression, he won't be a problem. Geb's schockwave and boulder-mode both proc your passive if you get hit with them, but he really can't capitalize on them alone (Unless he goes straight damage, which was a scary experience for me). Array Jormungandr. This is a build from personal opinions and hope to receive your comments. ) Similarly to an Athena, a good Terra will chew you up and spit you out. Personally, I love all four starter options for Jorm, and have no problems going for one over the other. 3,485 views Feb 7, 2021 59 Dislike Share Garza Gaming Channel 4.13K subscribers This. ) ( [notes] => Odin help us. [scoreVal] => 4 [god] => Array Cooldown - 120s. Start Among these days of judgement, none are eclipsed in their scale of horror and destruction foretold of more than Ragnarok, the prophesied disaster of the Norse pantheon. This is a build from personal opinions and hope to receive your comments. PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If ***ba does go down, your breath weapon can easily finish him off when he goes to sleep (5 hits per second baby). ) ( 1. ) [url] => cabrakan [url] => fafnir PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. A few notes for the different options. ( ( During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. Any Attack speed past base speeds up the recharge rate of Jormungandrs Basic Attack. PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. Stacks provide 1 physical and magical protection. [god] => Array [display_name] => Baron Samedi Join the leading SMITE community.Create and share God Guides and Builds. So could you play a jungler, yeah, sure. Smite God: Jormungandr Build Guide Discussion 0 More Guides Tap an item or ability icon for detailed info Jormungandr Build Attacker's Blessing Doom Orb Shoes of the Magi Breastplate of Valor Void Stone Spear of Desolation Rod of Tahuti Readme First, sorry for my english. See Skadi, Anhur does that too, but also has a knock back on a leap, followed by 8 spears of fury. You can support us ad-free for less than $1 a month! Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. You will get frozen if he aims for you, and if his ADC is paying attention, it will hurt. [url] => anubis GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. [url] => artio Bancroft is 200 power and the lifesteal is insane. You do good damage to him and can easily bully him, buy tainted steel the second you see him on the god screen. Focussing the Geb will not accomplish much, cause thats what the Geb wants. Cthulhu and Jorm are both fairly similar in kit. ( Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways. The best thing Jorm can do against an Athena is put her down early in the game, because Athena is a menace late game with her global presence. They are days of incredible violence, where both mortal and divine blood shall soak the ground, and the World Serpent will mete out destruction with a fanatic's zeal. Want to support SmiteFire with an ad-free experience? ) ) Essentially, this matchup will be won by whichever ADC is able to stay in lane. Want to support SmiteFire with an ad-free experience? Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 20% of your Magical Power. So, I suggest you should use Jormungandr solo, tank. Cooldown - 150s. A decent Terra shouldn't be much of a problem though provided you and your ADC are competent. Tap each threat level to view Jormungandrs threats. PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. The best thing Jorm can do against an Athena is put her down early in the game, because Athena is a menace late game with her global presence. This consumable heals 125 Health and 75 Mana over 25 seconds. Array Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. ) [notes] => Cabra out damages you, even in support, though that's about his only benefit. PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. ) [notes] => Ok, so Xing Tian is really a good showcase for Jorm's major weakness, his own passive. The 2 defensive items, just buy what do you need, usually i buy a item for physical and other for magical defense. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shields initial Health and slows targets by 25% for 3s. ) [god_id] => 9 [god] => Array PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. I've had a Skadi do more than half my health in a single ability, it isn't fun. This matchup is as dead even as is possible. Gem Of Fate -> Knights Shield -> Pridwen. First off, lets just be clear here he does hurt early and late game, but so do you. You can see the most recently updated guides on the browse guides page. I'll use this section to talk about general things which others might find useful or interesting: Smite characters that will push you straight toward triumph include Freya, Arachne, Nemesis, Amaterasu, Cupid, Ratatoskr, Bakasura, Heimdallr, and Jing Wei. Required fields are marked *. Best build Ymir: Damage (Solo)/Support. [scoreVal] => 3 Cooldown - 110s. Late game, a good Khepri ult will win a team fight, and early game, a Khepri Abduct (his 1) will proc your passive and possibly spell your death if you arn't careful. If the target has over 2000 Health, your ability bonus damage scales up. Late game, a good Khepri ult will win a team fight, and early game, a Khepri Abduct (his 1) will proc your passive and possibly spell your death if you arn't careful. [display_name] => Sobek PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. Your best bet in this matchup is to be reasonably aggressive early, and coordinate your pushes with your ADC so that they can capitalize on your damage and CC. You can build Chronos before Magus if you want extra cooldown early. [god] => Array ) Cthulhu could theoretically proc Jorm's passive with his 3, though that would probably put Cthulhu waaaay out of position so long as Jorm is where he should be. Jormungandr. If she's paired with someone like Xing Tian, you will die. a lot. Ganesha is a guardian God has surprising high damage, , crowd control and very tanky. ( Her healing isn't on the same level as Aprho or Baron, though tainted steel couldn't hurt, if she ults while you are still in lane, just ult away, it isn't worth the fight provided your ADC can get away too. Try an apply as much damage to the enemies mages, assassin, and adc before your team goes in for the kill. Jormungandrs Basic Attacks do not proc item hit effects. [god_id] => 6 Your biggest advantage in this is full on immunity to his ult, which you should use to your advantage by blocking his trip to nippleheim whenever you can. Ok, so Xing Tian is really a good showcase for Jorm's major weakness, his own passive. [god_id] => 80 [display_name] => Athena If she ults you, ult out. [url] => ymir You out damage Khepri by a lot, if both ADC have returned, you basically have a free wave. Jormungandr submerges into the ground turning invisible as he searches for prey. You can see the most recently updated guides on the browse guides page. [god] => Array PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 2 Protections in an Aura that corresponds with the damage type of the target.