Descendants of lycanthropes (like werewolves, wererats, weretigers, etc. Witch Legacy. Yuan-Ti blend poison resistance with innate spellcasting and an (unsurprising) affinity for snakes which, depending on the campaign youre in, could see you collect a seriously sizable snake army. There are many dnd races that the players can assume in dungeons and Dragons. They do, however, have respect for kings. Charisma is your spellcasting ability for these spells. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check. Like the minotaur, I think I'd prefer the bite to be a separate weapon as opposed to an unarmed attack enhancement. Size. Your base walking speed is 30 feet. Did they grow up in a small and reclusive village where everyone knows one another or in a city where people of different backgrounds mix together? You have resistance to cold damage. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. Dragonborn scales once as lustrous as those belonging to the true dragons have faded over the generations, but the breath in their lungs remains just as powerful. Misc Creature, Environment: Additionally: Thanks to my friend Hugo who helped me balance and proof read and to my Patreons and friends for supporting me. Crovics typically have a lifespan equivalent to that of humans. Crovic names come from an ancient tradition, that, while they could use regular names, they prefer to use their tribal names. On a failed save, you may ask one of the following questions: What is their motive? It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. You could probably homebrew it. Born beneath stone and the weight of history, dwarves are a proud people bound by tradition and duty to the clan, master stoneworkers, and artisans as well as fierce warriors. Yuan-ti range from being nearly human (pureblood) to snakes with arms (abomination). Ambassador Crovics are typically given a new name, from one of the languages they learn. For them, it was as good as proof, and he knew, his eyes faltering as he stumbled backwards and murmured an excuse even if he didn't feel they deserved it. The crocodile can hold its breath for 15 minutes. It is recommended that you read or ask your DM of the human race in the setting youre playing in to get an idea of how and where they were raised. Charisma is your spellcasting ability for these spells. Maybe they have an unusual hair or eye color, are beautiful or ugly beyond the norm, or maybe they look just like you and me. You cant discern color in darkness, only shades of gray. That's not how a Crocodile Bite works, oversized or not. If so, please let me know if there is any info from any book that explains it. Remember that you can only Wild Shape twice per short rest, and the DMG's expectation of a normal adventuring day is 6-8 encounters per day with 2 short rests (See DMG Page 84: "The Adventuring Day"), so a single use of Wild Shape often needs to be able to last at least an entire fight on average. The closest playable relative of Giants, Goliaths are infused with the supernatural essence of their larger kin (even though at somewhere between 7 and 8 feet tall, theyre not puny by any means), which makes them suited to life amid the highest mountains. Races. Your class gives you proficiency with certain types of armor. This keeps the aligotarian healthy, and gives them energy. Traditionally in D&D 5e, different playable races were afforded different innate bonuses (or, in some cases, penalties) to their ability scores. Psionically gifted interdimensional space pirates, the Githyanki are one half of an ancient race once enslaved by the mind flayer empire and now locked in a bitter civil war. Your Intelligence score increases by 1. The crocodilians are humanoid crocodiles that lurk in swamplands. The creature has disadvantage on Dexterity saving throws. Elves are shaped by their environment over the millennia. Far below the surface world, these deep dwarves were warped by the strange magical energy a transformation that was only accelerated by the cruel experiments of mind flayers and other aberrations. The ability to effectively learn a new skill, weapon, and tool every day, however, is amazing. You are a water-born creature and can hold your breath for up to four hours at a time.Ambush Hunter. Small, secretive natives to the Underdark, the deep gnomes are a supernaturally stealthy race of stonecutters and foragers. Take a look at the beastmaster subclass. Depending on subrace, which sort of hag their bloodline comes from, this mark looks different in shape and color. They make highly effective Fighters, Rogues, and Monks. The dark magic was a sort of magical pollution, spread from a variety of wizards, warlocks, sorcerers, and other spellcasters, corrupting their bodies and turning them into the beasts they are now. They also dont need to sleep normally, falling into a meditative trance instead. Their hands and feet are also outfitted with sharp claws. You always smell a bit like the forest, swamp, soot or seaweed. Night Hags were the most evil of hags, so extreme in their evil deeds that they were eventually exiled to Hades where they spread through the Lower Plains. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Their navigation skills also make them well suited to being Rangers. Thank you to my Patreons and friends for support and feedback. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Powerful Build. However, through an intensive study by scholars, it is now known that crocodilians used to be the rulers of the lizardfolk until their kingdom was overthrown. The crovic are tribal nomads who tend to either stay in or near large swamps. When you reach 3rd level, you can cast the Hold Person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. judge steele middle district of florida. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Tail Swipe (Crocodile or Hybrid Form Only). Ability Score Increase. Amphibious. Werecrocodiles might also assume a hybrid form with the head of a crocodile and the body of a muscular human. When you reach 5th level, you can cast the Enthrall as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. The hexlings aware of their own nature usually do whatever they can to keep it hidden, knowing that the prejudice against their sort makes it unsafe to be out. In that case I would echo everyone else suggesting the Lizardfolk race. Your base walking speed is 30 feet. Your base walking speed is 25 feet and you have a swimming speed of 40 feet. Language Their tendency to fight can be reflected by their physical appearance. While many races are quick to assume the Crovics are idiotic savages, they could not be more wrong. After all, hexlings look for the most part just like any other human. Roll20 uses cookies to improve your experience on our site. https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Were there other hexlings in the family? Melee Weapon Attack: +8 to hit, reach 5 ft., one target. In the wild that looks more like 5-10%. When you reach 5th level, you can cast the Enlarge/Reduce spell once with this trait and regain the ability to do so when you finish a long rest. Some learn to melt into the crowd as they grow older, where others never manage to fit fully into the society they were born into; yet another few manage to thrive in their role as different, becoming the wise hedgewitch people look to for advice and healing. If you like my work, consider supporting me on Patreon or tip me on Ko-Fi! You can now print or save sheets. You can speak, read, and write Common and one more language of your choice. Weve grouped our entries into two sections for this guide. Darkvision. Bite. Alignment. Art featured on first page by Emilija Kliit, aka Jimbledoods on Instagram. The creature makes a Wisdom saving throw against your spell save. Speed. Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. Your nails have unnatural strength and can be used as natural weapons when making unarmed strikes. Their scales are very thick, and can block even a blade if the blade is not fully sharpened. Hold Breath. Their powerful back legs make for useful unarmed weapons which, combined with their 40 foot movement speed, means they make excellent monks. Main Spells/Abilities: Divine Fury, Warrior of the Gods. Satyrs are medium humanoids who look like elves with goat legs, cloven hooves, and curling ram or goat horns protruding from their heads. Each genasi gets a nice array of resistances and innate spells that makes them feel uniquely tied to their chosen element as well as the genies to whom they are distantly related. It does slashing damage instead of piercing because that's how a crocodile tears apart its prey, they can't chew. I add a death roll to all crocs in my games. This helps get around some tricky ideas, like inherent alignment or the fact that all orcs previously started out in life with an intelligence penalty, but it also opens up a whole load of new opportunities to play different class/race pairings that previously would have been mechanically suboptimal. Namely, the imagery of a croco-monk making 4 bite attacks is terrifying. They are resistant to fire damage and get access to some useful innate spellcasting, including the Thaumaturgy cantrip, Hellish Rebuke, and Darkness. Anyone could tell from just looking at his worn leather armor, his bow and the short sword in his belt, that he was a seasoned ranger. You have proficiency in these weapons. You know the Message cantrip. Tribal names consist of two parts, smashed together (e.g. Here, they are explorers, immigrants, and refugees. If the crocodile uses bite as an attack of opportunity on a target fleeing, and successfully hits, is the fleeing target grappled? Wakeful. In Faern, the following kinds of lycanthropes are common: Werebat . Proficiency. They do wish to survive, but they also wish to show off their victories to others and are very prideful. Ancient saurian people who much like crocodiles hit an evolutionary sweet spot several million years ago and decided enough was enough. You can hold your breath for 15 minutes while underwater. Sea Hags were found in and along the shores of the sea where they would lure people into the water to drown them. Shouldnt the escape DC be a lot higher? Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile. Death Roll. Your Intelligence or Wisdom score increases by 1. It must repeat the saving throw at the end of its next turn. Their scales can be dark tan, dark green, grey, pale yellow, or jet black . Introduced into 5th edition through Volo's Guide to Monsters, they were brought to life as playable characters at the Stream of Annihilation in 2017. Changelings live in secret as part of many different societies throughout the multiverse, able to perfectly blend in among other unsuspecting races. If a minotaur's horns can be 1d10, a devastating bite can be too. Name Last Modified Size; Parent Directory-- . Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. They even have a bite attack. You can speak, read, and write Common, and Draconic. Something happens to the hexlings at their 13th birthday. Charisma is your spellcasting ability for these spells. I'm not scared of some crazed woman," he said, "maybe if I see her, we'll have a talk.". You have a fascination things others find repulsive - death, disgusting or ugly things, You like to collect bugs, lizards and/or frogs, You eat odd things, such as moss or grass, You cant help but stare a lot - people say your eyes are penetrating, You mutter rhyming curses under your breath when angry or annoyed, You prefer nature to society, animals to people, You hoard odd things you find interesting. Touched by a spark of the upper planes, Aasimar are to celestials as Tieflings are to fiends. Basic Rules, pg. You, rolling for Fluffy the croc: okay he hits and does x damage. Male: Heavy use of the 'sh' sound and a's. up to the DM. "There's a witch living there," the woman answered, stopping her rocking to look at him proper, "the daughter of the farmers who used to live upon the hill over there, she ran away into the woods when they tried to make her marry. Otherwise **** it man it's a fantasy game, it's all made up anyways just give your ranger a crocodile and you role iniative for it etc. The majority of the Damage of a Crocodile Bite is done by the penetration of the Teeth. but getting old as a carnivorous race is a nice twist incorporating real crocs getting quite old themselves. Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. In addition to owlbears, mind flayers, and the undead, the many worlds of D&D are home to dozens of sentient races with wildly different physical characteristics, cultures, and abilities. Crocodiles have survived millions of years of evolution for a reason. I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. As such you are accustomed to their traditions for all things in life; names, religion, etc. They are nearly emotionless and are skilled at exploiting emotions in others to get what they want. The old woman sighed as she watched him leave. Race Names . Gnome - cunning inventors, good at resisting magic, good Wizards. The saving throw DC is the same as the DC to escape its grapple. Powerfully built, bull-headed humanoids, Minotaurs are blessed with an innately sublime sense of direction. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Crocodilians are a rare species related to lizardfolk. Wherever they go, wherever they live, hexlings has a tendency to become the black sheep if they are not careful enough about concealing their true nature. The descendants of humans who turned themselves into snake people as part of foul, ancient rituals, the Yuan-Ti used to be an almost entirely monstrous people but have grown as a culture over the centuries and these days make for a really narratively interesting race to play. Hexlings might not have an innate tendency toward evil, but a lot of them end up there as a result of the expectations and prejudice they grow up with.
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